Reflection on the Organized Seminar Title: “Gamified Cycles: Insights Revolving Game Animation Loops.”





        The seminar we organized was titled "Gamified Cycles: Insights Revolving Game Animation Loops." It took place on December 13, 2025, from 2:00 PM to 4:00 PM and was hosted by our team, the Skyrocket Collective, at Gordon College in Olongapo City.

Ms. Hershelle Agasa, our team leader, hosted the event, while Mr. Mark Angelo Quindara served as our resource speaker. He is a 2D pixel artist and flexible animator currently working with Mega Cat Studios. The main focus of the discussion was to differentiate between game animation and film animation, as well as to master cycle animation techniques.


            Unfortunately, I couldn't fully appreciate the event because I arrived late for the main presentation, which made it difficult for me to follow Mr. Mark Angelo's topic. I wish I had attended earlier, as I found his work and the animations he prepared for the presentation intriguing. I enjoy creating 2D assets for games, and I believe that game development is a promising path for me.

Recently, I have been feeling overwhelmed by the animation projects we've been working on. While there is still a demand for animation in games, it’s much more exciting because you can make simple 2D assets interactive and playful. Additionally, Mr. Mark's lessons on cycle animation were incredibly helpful, demonstrating how animations can seamlessly loop throughout a game. If we can transition their motions smoothly, everything works well.

However, creating such loops can be challenging. That’s why Mr. Mark Angelo showed us effective methods for creating cycle animations, emphasizing the importance of paying close attention to the keyframes used when looping an animation.


He also showcased some of his designs along with their simple walking and idle animations. Depending on the game's perspective, it is essential for the characters and monsters to align with their environments. Unfortunately, I didn’t catch where he works on his pixel animations, but I learned that he does his animations in Clip Studio Paint. I wish I could learn more about his experiences, as my friends and I are considering working for a game studio instead of an animation studio.


            I have experience in game development, which has been both exciting and a bit frustrating. Programming games can be sensitive and confusing, especially without a guide to follow; I was mainly self-taught on our project. The first game engine I used was Godot, which I found to be great because the code was easy to understand. Although I’ve forgotten most of it, I am willing to learn again if I commit to creating more games.

I am confident that I can apply the lessons I've learned. Additionally, I’m considering how to improve my pixel art skills. Creating 2D pixel assets can be confusing, as I feel there are limited design options, especially when it comes to coloring. However, I plan to challenge myself to learn more, as I find it both daunting and exciting.







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